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	<title>Comments on: Virtual Worlds</title>
	<atom:link href="http://blog.droiby.net/2006/11/01/virtual-worlds/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.droiby.net/2006/11/01/virtual-worlds/</link>
	<description>Where the right and left brains meet</description>
	<pubDate>Mon, 21 May 2012 10:36:12 +0000</pubDate>
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		<item>
		<title>By: droiby</title>
		<link>http://blog.droiby.net/2006/11/01/virtual-worlds/#comment-47</link>
		<dc:creator>droiby</dc:creator>
		<pubDate>Thu, 23 Nov 2006 02:54:05 +0000</pubDate>
		<guid isPermaLink="false">http://blog.droiby.net/2006/11/01/virtual-worlds/#comment-47</guid>
		<description>Done. :)</description>
		<content:encoded><![CDATA[<p>Done. <img src='http://blog.droiby.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
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		<title>By: Matt Ryall</title>
		<link>http://blog.droiby.net/2006/11/01/virtual-worlds/#comment-46</link>
		<dc:creator>Matt Ryall</dc:creator>
		<pubDate>Thu, 23 Nov 2006 02:06:43 +0000</pubDate>
		<guid isPermaLink="false">http://blog.droiby.net/2006/11/01/virtual-worlds/#comment-46</guid>
		<description>I guess while making a law about it seems like a good idea to the ATO, actually enforcing it is a different job entirely.

Kind of like the various copyright, privacy and Internet restrictions that get legislated every couple of years. They're actual laws but they're too hard too enforce.

In an unrelated matter, can you enable full-text feeds on your posts, Keith? I didn't get around to reading this one for almost a month because I was offline when I first hit it in my aggregator.</description>
		<content:encoded><![CDATA[<p>I guess while making a law about it seems like a good idea to the ATO, actually enforcing it is a different job entirely.</p>
<p>Kind of like the various copyright, privacy and Internet restrictions that get legislated every couple of years. They&#8217;re actual laws but they&#8217;re too hard too enforce.</p>
<p>In an unrelated matter, can you enable full-text feeds on your posts, Keith? I didn&#8217;t get around to reading this one for almost a month because I was offline when I first hit it in my aggregator.</p>
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		<title>By: Kairi</title>
		<link>http://blog.droiby.net/2006/11/01/virtual-worlds/#comment-37</link>
		<dc:creator>Kairi</dc:creator>
		<pubDate>Fri, 03 Nov 2006 01:41:29 +0000</pubDate>
		<guid isPermaLink="false">http://blog.droiby.net/2006/11/01/virtual-worlds/#comment-37</guid>
		<description>But is black market income taxable by definition? :)

WoW aside, Second Life currency can be traded for US dollars without restriction.</description>
		<content:encoded><![CDATA[<p>But is black market income taxable by definition? <img src='http://blog.droiby.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
WoW aside, Second Life currency can be traded for US dollars without restriction.</p>
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	<item>
		<title>By: droiby</title>
		<link>http://blog.droiby.net/2006/11/01/virtual-worlds/#comment-36</link>
		<dc:creator>droiby</dc:creator>
		<pubDate>Thu, 02 Nov 2006 00:29:53 +0000</pubDate>
		<guid isPermaLink="false">http://blog.droiby.net/2006/11/01/virtual-worlds/#comment-36</guid>
		<description>Black-market rates, perhaps?</description>
		<content:encoded><![CDATA[<p>Black-market rates, perhaps?</p>
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		<title>By: Zillidot</title>
		<link>http://blog.droiby.net/2006/11/01/virtual-worlds/#comment-35</link>
		<dc:creator>Zillidot</dc:creator>
		<pubDate>Wed, 01 Nov 2006 23:54:37 +0000</pubDate>
		<guid isPermaLink="false">http://blog.droiby.net/2006/11/01/virtual-worlds/#comment-35</guid>
		<description>I guess the question is how do you value virtual currency when it's forbidden to exchange it for real-world money...</description>
		<content:encoded><![CDATA[<p>I guess the question is how do you value virtual currency when it&#8217;s forbidden to exchange it for real-world money&#8230;</p>
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		<title>By: Kelvin</title>
		<link>http://blog.droiby.net/2006/11/01/virtual-worlds/#comment-34</link>
		<dc:creator>Kelvin</dc:creator>
		<pubDate>Wed, 01 Nov 2006 09:13:45 +0000</pubDate>
		<guid isPermaLink="false">http://blog.droiby.net/2006/11/01/virtual-worlds/#comment-34</guid>
		<description>The law requires anyone who earns "income", regardless whether it's made in the real or virtual world, to be taxed.  Australians who trade in the virtual world, but not declaring those revenues as income, are already breaking the law.</description>
		<content:encoded><![CDATA[<p>The law requires anyone who earns &#8220;income&#8221;, regardless whether it&#8217;s made in the real or virtual world, to be taxed.  Australians who trade in the virtual world, but not declaring those revenues as income, are already breaking the law.</p>
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		<title>By: Zillidot</title>
		<link>http://blog.droiby.net/2006/11/01/virtual-worlds/#comment-33</link>
		<dc:creator>Zillidot</dc:creator>
		<pubDate>Wed, 01 Nov 2006 07:48:35 +0000</pubDate>
		<guid isPermaLink="false">http://blog.droiby.net/2006/11/01/virtual-worlds/#comment-33</guid>
		<description>It is against the terms of use to exchange in-game items and currency for real-world money.

I don't know if this affects anything though. The tax office seems to have no trouble taxing illegal income.</description>
		<content:encoded><![CDATA[<p>It is against the terms of use to exchange in-game items and currency for real-world money.</p>
<p>I don&#8217;t know if this affects anything though. The tax office seems to have no trouble taxing illegal income.</p>
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